Goal 1 Objectives:
Students will be leaders in educational technology.
- Students will manage instructional, computer technology systems.
- Students will be active in professional organizations in the
field of computer
education and technology and have an impact on the field of education. - Students will demonstrate proficiency in teaching and assessing others in the use of computers and related technologies in a variety of educational settings.
Goal 2 Objectives:
Students will be current in teaching and learning processes and practices.
- Students will be aware of current trends and issues in computer education, distance education, electronic communications, computer hardware and software.
- Students will apply learning theory and the principles of instruction design in curricular and instructional decision-making.
Goal 3 Objectives:
Students will be current in research technologies and designs.
- Students will be proficient in finding, evaluating, and using current educational research to support continuous improvement in their profession.
- Students will understand the capabilities of the computer, its impact on education, business, industry and government and will be able to adapt to, understand, and evaluate and make use of new and emerging innovations in computer and information technology.
Goal 4 Objectives:
Students will be knowledgeable of technologies and programming skills.
- Students will be proficient in the use and application of computer software.
- Students will be proficient with a programming language.
- Students will develop the skills needed to maintain computer programs, computer systems and networks.
Goal 5 Objectives:
Students will be knowledgeable of current, technology-based educational tools and products.
- Students will use telecommunications-based tools to integrate information into the classroom and the curriculum.
- Students will integrate computer software, authoring tools, programming languages, the Internet, and multimedia into curriculum design and instruction.
- Students will demonstrate proficiency using computers and related technologies in instruction.
- Students will use systematic problem solving and research-based human/computer interaction practices in the development of computer-assisted instructional programs.